//#include "GameManager.h"
//
//CGameManager::CGameManager()
//{
//	CGame::state=GameState::Menu;
//}
//CGameManager::~CGameManager(){}
//void CGameManager::Init()
//{
//	CGameMenu GameMenu(hInstance, "Marco", SCREEN_800_600_32, true, 70);
//	CMetalSlug GamePlay(hInstance, "Marco", SCREEN_800_600_32, true, 70);
//	_gameMenu=GameMenu->LoadResource();
//	_metalSlug=GamePlay->LoadResource();
//}
//void CGameManager::Run()
//{
//	switch (CGame::state)
//	{
//	case  CGame::Menu:
//		{
//			_gamePoiter=_gameMenu;
//			break;
//		}
//	case  CGame::Play:
//		{
//			_gamePoiter=_metalSlug;
//			break;
//		}
//	}
//	_gamePoiter->RenderFrame();
//}